Avoid Watermarking Woes

1) Check the licensing agreements for all the parts of your image that are taken from stock sources. You cannot copyright an image if someone else already holds a copyright to it. This can get tricky, so be careful.

Avoid Watermarking Woes

2) Use a variety of colors to create the image; the watermark will not embed correctly if the image is made up of only one color.

3) Annotate your image with all file information, including credits, contact information and captions.

4) Make sure your image has the minimum number of pixels required to be watermarked.

5) Lean toward image quality over file size when compressing your images.

Helpful resources for using Linux

Web designers generally love the fact that Linux is network-friendly. One major advantage to operating a Web site on a Linux machine is that an exact mirror of the site can be Avoid Watermarking Woes run on a desktop machine. By using a mirror to work on site development, designers are able to avoid the pitfalls inherent in transferring files from one type of system to another.
Here is a list of Linux resouces that will point you toward more information to help you make the decision of whether to use Linux in your creative environment.

Font vs. typeface

The two terms are different. A typeface comprises as set of characters that share certain design features such as x-height, serif shape, stress, and contrast in stroke weights. Helvetica Medium, Helvetica Black and Helvetica Bold Oblique, for example, are typefaces. (Typefaces in turn belong to type families.Avoid Watermarking Woes Those three faces belong, reasonably enough, to the Helvetica family.) When you look at a sentence printed in a book or magazine, or displayed onscreen, you are seeing text in a particular typeface.

A font is used to generate the type of a particular typeface in a particular size: for example, in 18-point Helvetica Medium or 10-point Futura. (Many people define a font as a particular size, or cut, of a typeface.) In the early days of typesetting, a font was a collection of small metal blocks separately designed and cut from a master, and the characters underwent subtle changes from one size to another. Later, a font was a filmstrip that was used like a light stencil to expose images of characters onto photographic film. Now fonts are chunks of computer code.

The terms font and typeface are frequently used interchangeably, especially today, because software programs can generate a great many enlargements and reductions of characters from a single master, or cut.